Fantasy Point System

Batting
Runs 1
Boundary Bonus 1
Six Bonus 2
Half-Century Bonus 4
Century Bonus 8
Dismissal for a duck Batsman, Wicket-Keeper & All-Rounder -3

  1. Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in T10 matches.
  2. If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary Bonus points.

Bowling
Wicket Excluding Run Out 25
Bonus LBW / Bowled 8
4 Wicket haul Bonus 4
5 Wicket haul Bonus 8
Maiden over 4
Fielding
Catch 8
3 Catch Bonus 4
Stumping 12
Run Out Thrower 12
Run Out Catcher 6

  1. In case a run out involves 3 or more players from the fielding team, points will be awarded only to the last 2 fielders who touch the ball.
  2. Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, he/she will not get 8 points.

Economy Rate
Below 2.5 runs per over 6
Between 2.5-3.49 runs per over 4
Between 3.5-4.5 runs per over 2
Between 7-8 runs per over -2
Between 8.1-9 runs per over -4
Above 9 runs per over -6
Strike Rate
Above 140 runs per 100 balls 6
Between 120.01-140 runs per 100 balls 4
Between 100-120 runs per 100 balls 2
Between 40-50 runs per 100 balls -2
Between 30-39.99 runs per 100 balls -4
Below 30 runs per 100 balls -6

  1. Negative points for low batting Strike Rates are only applicable for individual Strike Rates below 50 runs per 100 balls

Other Points
Captain 2X
Vice-Captain 1.5X
In starting 11 4
Batting
Runs 1
Boundary Bonus 1
Six Bonus 2
Half-Century Bonus 4
Century Bonus 8
Dismissal for a duck Batsman, Wicket-Keeper & All-Rounder -4

  1. Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in T10 matches.
  2. If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary Bonus points.

Bowling
Wicket Excluding Run Out 16
Bonus LBW / Bowled 8
2 Wicket haul Bonus 0
3 Wicket haul Bonus 0
4 Wicket haul Bonus 4
5 Wicket haul Bonus 8
Fielding
Catch 8
Stumping 12
Run Out Thrower 12
Run Out Catcher 6

  1. In case a run out involves 3 or more players from the fielding team, points will be awarded only to the last 2 fielders who touch the ball.

Others
Captain 2X
Vice-Captain 1.5X
In starting 11 4
Batting
Runs 1
Boundary Bonus 1
Six Bonus 2
30 Run Bonus 4
Half-Century Bonus 8
Century Bonus 16
Dismissal for a duck Batsman, Wicket-Keeper & All-Rounder -2

  1. Any player scoring a century will only get points for the century. No points will be awarded as their 30 run Bonus or Half-century Bonus. Additionally, no points are awarded for centuries in T10 matches.
  2. If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary Bonus points.

Bowling
Wicket Excluding Run Out 25
Bonus LBW / Bowled 8
3 Wicket haul Bonus 4
4 Wicket haul Bonus 8
5 Wicket haul Bonus 16
Maiden over 12
Fielding
Catch 8
3 Catch Bonus 4
Stumping 12
Run Out Thrower 12
Run Out Catcher 6

  1. In case a run out involves 3 or more players from the fielding team, points will be awarded only to the last 2 fielders who touch the ball.
  2. Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, he/she will not get 8 points.

Economy Rate
Below 5 runs per over 6
Between 5-5.99 runs per over 4
Between 6-7 runs per over 2
Between 10-11 runs per over -2
Between 11.1-12 runs per over -4
Above 12 runs per over -6
Strike Rate
Above 170 runs per 100 balls 6
Between 150.01-170 runs per 100 balls 4
Between 130-150 runs per 100 balls 2
Between 60-70 runs per 100 balls -2
Between 50-59.99 runs per 100 balls -4
Below 50 runs per 100 balls -6

  1. Negative points for low batting Strike Rates are only applicable for individual Strike Rates below 70 runs per 100 balls

Other Points
Captain 2X
Vice-Captain 1.5X
In starting 11 4
Batting
Runs 1
Boundary Bonus 1
Six Bonus 2
30 Run Bonus 8
50 Runs Bonus 16
Dismissal for a duck Batsman, Wicket-Keeper & All-Rounder -2

  1. Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in T10 matches.
  2. If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary Bonus points.

Bowling
Wicket Excluding Run Out 25
Bonus LBW / Bowled 8
2 Wicket haul Bonus 8
3 Wicket haul Bonus 16
Maiden over 16
Fielding
Catch 8
3 Catch Bonus 4
Stumping 12
Run Out Thrower 6
Run Out Catcher 6

  1. In case a run out involves 3 or more players from the fielding team, points will be awarded only to the last 2 fielders who touch the ball.
  2. Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, he/she will not get 8 points.

Economy Rate
Below 7 runs per over 6
Between 7-7.99 runs per over 4
Between 8-9 runs per over 2
Between 14-15 runs per over -2
Between 15.1-16 runs per over -4
Above 16 runs per over -6
Strike Rate (Except Bowler)
Over 190 runs per 100 balls 6
Between 170.01-190 runs per 100 balls 4
Between 150-170 runs per 100 balls 2
Between 70-80 runs per 100 balls -2
Between 60-69.99 runs per 100 balls -4
Below 60 runs per 100 balls -6

  1. Negative points for low batting Strike Rates are only applicable for individual Strike Rates below 80 runs per 100 balls.

Other Points
Captain 2X
Vice-Captain 1.5X
Being in the Playing 11 4

Successful Raid Touch Point 4
Raid Bonus 2
Unsuccessful Raid -1
Captain 2X
Vice-Captain 1.5X
In Starting 7 4
Substitute Appearance 2

  • If a player is announced in the starting seven of a team but later is unable to start the match, he/she will not score any points. The player who plays as the replacement, however, will earn points for the match (including starting points)
  • Points for a substitute appearance will only be given the first time a player enters the field of play.
  • Points for super tackle will be added to the points of a successful tackle (5 pts for successful tackle + 4 pts for super tackle)
  • Points for a raid touch will be given to the raider for every opponent he gets out or puts out.
  • Points for getting the opposition team all out will only be given to players who are part of the starting 7.
  • Negative points for getting all out will only be given to players who are part of the starting 7.
  • If a player receives any card, he will continue to get negative (for Getting All Out) and positive (for Pushing All out) points.
  • Points deducted for Red Cards include deductions for a Yellow Card and Green Card. Similarly, points deducted for Yellow Cards include deductions for Green Cards.
  • If a Green/Yellow/Red card is given to someone in the team/support staff, it will not have any impact on the players' individual points.
  • Any event during extra time will be considered for awarding points.
  • Any event during Golden Raids will not be considered for awarding points.
  • A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Dream11. However, no points will be attributed to the player in such a situation.

Successful Tackle 5
Super Tackle 4
Getting Opposition All Out if in Starting 7 3
Own Team All Out if in Starting 7 -2
Green Card -2
Yellow Card -4
Red Card -6

Scored by a striker 40
Scored by a Mid-fielder 50
Scored by a defender or goalkeeper 60
Assist 20
Shot on Target Includes Goals 6
5 Passes Completed 1

  • An Assist is the final touch (pass, cross or any other touch) leading to the recipient of the ball scoring a goal
  • In addition to normal assists, the following types of fantasy assists will be awarded to a player:
    1. When a shot is saved by goalkeeper, blocked by the defender or hits the goal post, and is scored on the rebound
    2. When a player wins a penalty or a direct free-kick that is scored
    3. When an opposition player scores an own goal off a cross, pass or shot
    4. When any deflected pass off a single opposition player results in a goal
  • An assist is NOT awarded when:
    1. Two or more opposing players touch the ball after the final pass before a goal is scored
    2. The goalscorer loses possession to a player from the opposition team and then regains control of the ball before scoring
  • A Shot on Target is any goal attempt that:
    1. Is a goal
    2. Would have been a goal but was saved by the goalkeeper or was stopped by an opposition player who is the last-man (with the goalkeeper having no chance of preventing the goal)
  • A shot on target in NOT awarded when:
    1. The shot hits the goal post (unless the ball goes in and is a goal)
    2. The shot is blocked by another player, who is not the last-man
  • A Chance Created, also known as a 'key pass', is the final touch (pass, cross or any other touch) leading to a shot, regardless of whether it is on target (including goals), blocked or off target.
  • If player A passes the ball to player B, a striker, who then scores, then player B is awarded a Goal and a Shot on Target (40 + 6 = 46 pts), while player A is awarded an Assist and Chance Created (20 + 3 = 23 pts).

Tackle Won 4
Saves GK 6
Penalty Saved GK 50
Clean sheet GK/DEF Played +55 mins 20

  1. A Tackle Won is a tackle where the player successfully takes the ball away from the player in possession, by either winning possession or putting the ball out of play
  2. A Save is where a goalkeeper prevents the ball from entering the goal with any part of his body
  3. A Clean Sheet is awarded for not conceding a goal whilst on the field and playing at least 55 minutes.
  4. If a player gets substituted before a goal is conceded but has played more than 55 minutes, they will still get the Clean Sheet bonus.points for the miss
  5. If a player misses a penalty kick but the goalkeeper hasn't touched the ball, the goalkeeper will NOT get any points for saving the penalty, while the penalty taker will get -20 points for the miss

Captain 2X
Vice-Captain 1.5X
In Starting 11 4

  1. We get all our stats from Opta, the world's leading football data provider.
  2. The player you choose to be your team's Captain will receive 2 times the points for his/her performance
  3. The player you choose to be your team's Vice-captain will receive 1.5 times the points for his/her performance 54 minutes and 1 second onwards (54'1'') will be considered as 55 minutes for the purpose of point calculation.
  4. Once the points have been marked as completed i.e. winners have been declared, no further adjustments will be made.
  5. Points awarded live in-game are subject to change as long as the status is 'In progress' or 'Waiting for review'.
  6. Any event during extra time will be considered for awarding points
  7. Any event during penalty shootouts will not be considered for awarding points
  8. Starting points are assigned to any player on the basis of announcement of his/her inclusion in the team. However, in case the player is unable to start the match after being included in the team sheet, he/she will not score any points. Points shall however, be applicable (including starting points) to any player who plays as a replacement of such player to whom starting points were initially assigned.
  9. Fantasy Points for the ISL will be awarded based on the information and stats provided by the official ISL score
  10. providers. The information on the official scorecard will override all conditions mentioned for assists, passes, etc. THE OFFICIAL ISL SCORECARD IS THE FINAL POINT OF REFERENCE FOR AWARDING POINTS IN FANTASY ISL.
  11. In case a player is transferred/reassigned to a different team between two scheduled updates, for any reason whatsoever, such transfer/reassignment (by whatever name called) shall not be reflected in the roster of players until the next scheduled update. It is clarified that during the intervening period of two scheduled updates, while such player will be available for selection in the team to which the player originally belong, no points will be attributable to such player during the course of such contest.
  12. A player who has not participated in the game as part of the starting 11 or as a substitute, will not be awarded negative points for receiving a yellow or red card for off field activity,
  13. In case the player does not play the match at all, no points will be given.
  14. If a player received a yellow or red card for an off-field activity, the Fantasy Points will come into effect if
    • He already played the match and was subbed off
    • He comes on the field as substitute after receiving a yellow card and plays the match
  15. Any event during penalty shootouts will not be considered for awarding points
  16. Starting points are assigned to any player on the basis of announcement of his/her inclusion in the team. However, in case the player is unable to start the match after being included in the team sheet, he/she will not score any points. Points shall however, be applicable (including starting points) to any player who plays as a replacement of such player to whom starting points were initially assigned.
  17. Fantasy Points for the ISL will be awarded based on the information and stats provided by the official ISL score providers. The information on the official scorecard will override all conditions mentioned for assists, passes, etc.
  18. THE OFFICIAL ISL SCORECARD IS THE FINAL POINT OF REFERENCE FOR AWARDING POINTS IN FANTASY ISL.
  19. In case a player is transferred/reassigned to a different team between two scheduled updates, for any reason whatsoever, such transfer/reassignment (by whatever name called) shall not be reflected in the roster of players until the next scheduled update. It is clarified that during the intervening period of two scheduled updates, while such player will be available for selection in the team to which the player originally belong, no points will be attributable to such player during the course of such contest.
  20. A player who has not participated in the game as part of the starting 11 or as a substitute, will not be awarded negative points for receiving a yellow or red card for off field activity
  21. In case the player does not play the match at all, no points will be given.
  22. If a player received a yellow or red card for an off-field activity, the Fantasy Points will come into effect if
    • He already played the match and was subbed off
    • He comes on the field as substitute after receiving a yellow card and plays the match

Yellow card -4
Red card -10
Own Goal -8
Goals Conceded GK/DEF On the field when the goal is scored -2
Penalty Missed -20

  1. Goals conceded will be counted for the players playing on the field at the time of the goal irrespective of player's total playing time
  2. If a player receives a red card, he will continue to be penalised for goals conceded by his/her team. i.e for the goals conceded after he leaves the field
  3. If a player gets a yellow card and then a second yellow (or even straight red), he only gets negative points for the red card
  4. If a player receives a yellow or red card for an off-field activity, the Fantasy Points will come into effect if:
    • He already played the match and was substituted.
    • He comes onto the field as a substitute after receiving a yellow card.
  5. The player you choose to be your team's Captain will receive 2 times the points for his/her performance Any event during extra time will be considered for awarding points