Fantasy Cricket Point System - Khelchamps

Fantasy Point System

  • Action Pointskeyboard_arrow_downkeyboard_arrow_up
    Being in the starting 11
    3
    Single run scored
    1
    Individual wicket taken(no run outs)
    12
    Catch taken
    4
    Stumping
    6
    Run out
    4
    Dismissal for duck(batsman, wicket keeper, all-rounder)
    -1
  • Bonus pointskeyboard_arrow_downkeyboard_arrow_up
    Boundary hit
    1
    Six hit
    2
    Half century(by 1 batsman in a match)
    4
    Century(by 1 batsman in a match)
    7
    Maiden over
    4
    4 Wickets
    4
  • Economy Ratekeyboard_arrow_downkeyboard_arrow_up
    Minimum overs bowled in a match
    2 overs
    Between 6 and 5 runs per over
    1
    Between 4.99 to 4 runs per over
    2
    Below 4 runs per over
    3
    Between 9 and 10 runs per over
    -1
    Between 10.1 to 11 runs per over
    -2
    Above 11 runs per over
    -3
  • Strike Ratekeyboard_arrow_downkeyboard_arrow_up
    Minimum balls faced by a player
    10 balls
    Between 60 and 70 runs per 100 balls
    -1
    Between 50 and 59.99 runs per 100 balls
    -2
    Below 50 runs per 100 balls
    -3
Kabaddi Points System:
OTHERS:

Captain

2X points

Vice-Captain

1.5X points

Being part of the starting 7

4 points (per player)

Substitute Appearance

2 points (per player)

Getting all out (starting 7)

-2 points

Pushing all out (starting 7)

3 points


  • Being part of the starting 7 – when all players selected by you start the match.
  • Substitute Appearance – when one of your selected players enters the court as a substitute.
  • Getting all out (starting 7) – points will be deducted from players who were part of starting 7.
  • Pushing all out (starting 7) – when all players of the opponent team’s are pushed out of the field of play, points are awarded to the players who were part of the starting 7.
RAID:

Successful raid touch points

4 points

Raid bonus

2 points

Unsuccessful raid

-1 point


  • Successful raid touch points – for every opponent a raider gets out.
  • Raid bonus – on successful touch down of opponent team’s bonus line.
  • Unsuccessful raid – when a raider gets out during a raid.
TACKLE:

Successful tackle

5 points

Super tackle

4 points


  • Successful tackle – when a raider is successfully pushed out of the game.
  • Super tackle – when an on-field team of 3 or fewer players successfully eliminates a raider.
CARDS:

Green card

-2 points

Yellow card

-4 points

Red card

-6 points


Cards are given based on individual players on field activity and points are accordingly deducted.